Stretch Goals and FAQ updated
about 8 years ago
– Mon, Apr 16, 2018 at 08:37:54 AM
We have updated the stretch goals to show our current level. Based on feedback from PAX and some internal discussion, we wanted to squeeze a few more things in, so we combined the alternate costumes and side quests - Bonus! We will be posting more on these new stretch goals as they draw near.
There have been a lot of questions in the comment section, which is awesome. Looking through them, we added the most common questions to our FAQ section. Check it out and keep the questions coming!
Our next update will include details on the recently unlocked stretch goal: Personalities and Backstories for the custom heroes.
Backgrounds, Personalities, and the 1st Stretch Goal
about 8 years ago
– Mon, Apr 16, 2018 at 08:37:29 AM
Super heroes are often recognized by the powers or abilities they have. However, their deeper traits are what make them interesting characters. We wanted your custom characters and the "known" heroes to have this depth as well, so we implemented backstory and personality as part of characters in Sentinels of Freedom. These two types of traits provide a variety of unique boosts and challenges when playing Sentinels of Freedom.
The background determines where your hero came from before becoming a hero. This includes options like Law Enforcement, Upper Class, Medical, and Exile. In Sentinels of Freedom, your backstory will influence how a character reacts to the unchanging aspects of the game - such as the mission type or kind of environment. Characters pull from past experiences to potentially enhance their capabilities in these situations.
Personality is your general demeanor, how you react under pressure, and even how your presence affects other heroes. Is your hero Stoic, Analytical, or even Impulsive? This can come as a boost or hinderance depending on the circumstances. The impact of your personality is constantly changing as the battlefield also changes.
Our original design involved players choosing a single backstory and personality when defining their character. Thanks to the support of the Kickstarter, we are going to be pushing the personality component much further by allowing players to choose two different personality types. Since the effects of personalities are more than stat boosts, they have to be carefully crafted and balanced for the whole of the campaign in order to feel like they are an important part of every character. The design team will be redesigning all the boosts and hindrances to allow for more creative combinations without having a negative play experience. These dual personalities will provide more opportunities for the uniqueness of your character to come out.
Using these personalities, we can help create a character that actively reacts to the battlefield around them. For example, a hero with the "Lone Wolf" personality trait may have a boost that increases starting action points (AP) when no party members are nearby and hindrance that removes the ability to bank AP when two other party members are at close range. Finally, the "Lone Wolf" trait may also reduce the character's chance of activating support actions assisting other heroes.
If our "Lone Wolf" had the law enforcement background, the mission and environment could bring out additional traits. For missions in a city environment, the character might have an increased vigilance activation chance, allowing them to react more to enemy actions. Objectives such as "Rescue the Hostage" could benefit from this background choice as well. In this situation, the hostage's movable distance could be increased allowing for faster extraction.
Now with the second personality option, an additional set of interactions is possible, more opportunities for your character to shine during critical moments in future missions!
Background and personalities bring out unique moments where a character can excel or have a greater challenge. Together, they create a more meaningful character and gaming experience.
PAX East part 2
about 8 years ago
– Thu, Apr 12, 2018 at 03:51:08 PM
Again thanks so much for all the support both at Pax and online. We end an amazing time with the community today as Pax ends.
Looks like the 1st stretch goal is closing in so we will be writing up more on how it will impact the character creation and the game as a whole.
Also we will be sharing what options to expect in the core game as well as from stretch goals.
Please forgive us if it is a few days delayed as we travel back to the studio
Thanks,
Underbite Games
Funded in 2 days - Your all awesome!
about 8 years ago
– Sat, Apr 07, 2018 at 04:06:06 PM
Wow, we got the news while setting up our booth at PAX East. Thank you all so much. The team is so excited to keep sharing with this amazing community.
We will be updating the stretch goal section shortly and keep moving the project forward.
Stretch Goals - Phase 1 posted
about 8 years ago
– Sat, Apr 07, 2018 at 04:06:05 PM
We just posted the stretch goals now that the project is funded! The focus in the beginning is on adding more content, heroes and expanded gameplay to the core game as we work towards some of the bigger goals we have planned, like more episodes, multiplayer and ? - we will have to wait and see :)
Here is a description of a couple goals...
Combat Simulator
This is an option to generate quick play missions based on a number of player settings, allowing you to enjoy the game in a more condensed play session. You can also use the simulator to test out new heroes and abilities - without having to impact your campaign. This tool will be very similar to what our designers use for creating levels. We hope as the project continues that we can expand on the simulator into a full user generated content creator allowing you share your creations!
Core Hero Upgrades
This will take all the core heroes such as Wraith, Bunker, Tachyon (and more) to a whole new level, really pushing the limits of what each of those characters can do and upgrade into. Even though these are not custom heroes, we want them to feel as unique as your hero in abilities and stances. This will allow the core heroes to have enough options that you can not fully use everything in a single play session - helping improve replayability and customization.
Side Quests
Hero side quests will focus on that particular hero more - and sometimes may not involve your player character. These quests will offer more variety to the main story as you dive deeper into the heroes of Sentinels Comics.
Thanks!